Ghost Writer is a 15-minute, party game about renowned mediums competing to prove who has the best connection with the World Beyond. To do this, mediums must correctly identify a secret object that the Spirits are trying to communicate to them.
Players form two teams, each with 1 Spirit and up to 3 Mediums, both competing to identify the same Secret Object. During gameplay, Mediums pass question cards, like “What color is it?” or “If it was a musical instrument, what would it be?” to their Spirit. Spirits know the Secret Object, and answer the questions in order to provide Clues to help their Mediums guess the Secret Object.
There’s a catch: the other team doesn’t see what question you asked, but they do see the answer. Mediums call “Silencio” when they know the Clue their Spirit is writing, to make it hard for the other team to learn anything from the Clue.
If the other team sees the Clue “Y”, that doesn’t help much. But you know the question was “What color is it?” so the Clue must be “Yellow”!
We make exceptional games that players love.
Resonym is a playful woman-led media company in New Hampshire bringing new voices to tabletop gaming and beyond. Our games are a gateway to nifty new types of play. From award-winning party games like Buffalo: The Name Dropping Game and Awkward Moment, to our strategy games Monarch and VISITOR in Blackwood Grove, we make family friendly fun games that inspire the imagination.
OUR GAMES RESONATE
Resonym develops board games, card games, sports, urban games, and digital games, plus printed matter and ephemera. Many of the games we publish have been researched at Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games that help us learn, founded by prolific game designer Dr. Mary Flanagan.
More information on Resonym, our logo & relevant media are available here.
Game Design: Mary Flanagan and Max Seidman
Additional Game Design and Content: Rachel Billings, Spring Yu, Danielle Taylor, Sukie Punjasthitkul, and Melissa Billings
Illustration and Graphic Desing: Spring Yu
Logistics and Production: Max Seidman, Danielle Taylor, and Sukie Punjasthitkul
Community Management: Rachel Billings
Digital Prototyping: Oliver Akins
In-House Playtesting: Joshua Po and Momoka Schmidt
Videography: Spring Yu, Rachel Billings, and Sukie Punjasthitkul
Special Thanks: Game Makers Guild, Remote Playtesting Discord, Sebastian R, Brandon F, Stefanie S, Jason S, Kit H, Kapra O, Erin B, Vicky S, Mike L, Sunshiney, Dirtyberry, Resonym Discord members.