A mysterious Visitor has crashed in Blackwood Grove. Race to figure out the secret rule as the Agent or the Kid in this induction game!
A spacecraft crashes in Blackwood Grove, and the kid is the only one watching. Federal agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.
Experiment with what can pass through the forcefield, figure out the rule, and reach your goal.
So, how are a Dragon, a Mobile Phone, and a Piano different from a Mirror, Peanuts, Bricks, and a Cloak?
Answer: ¡ǝsᴉou ǝʞɐɯ ʇɐɥʇ sƃuᴉɥʇ ǝɹ,ʎǝɥʇ
Visitor is an asymmetric, 2-versus-many, inductive reasoning game in which one-player, the Visitor makes up a secret rule like “Things that contain metal” to determine which objects can pass through the forcefield. The other players, the Agents and the Kid, try to figure out the rule by seeing which objects pass through the forcefield and which don’t. The Agents secretly test cards from their hands to learn what passes the rule and what doesn’t. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she’s right.
The Kid and the Visitor are on a team—if The Visitor makes a rule that’s too easy, the agents will solve it first and he will lose. If The Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win!
Answer: pǝɹ ɹoloɔ ǝɥʇ uᴉɐʇuoɔ ʇɐɥʇ sƃuᴉɥʇ
You can also ask the Visitor for clarifications of objects, for example “Is this a real ship, or a toy ship?” You can ask secretly if the card is in your hand or face down, and the Visitor must answer secretly and tell the truth, but when the card is turned face up you should repeat the question aloud and share the Visitor’s answer.
Game Design: Mary Flanagan and Max Seidman
Additional Game Design: Jim Kehoe, Joe Macisco
Illustration: Maggie Chiang
Graphic Design: Jack Hagley
Concept Art: Bineshii Hermes-Roach, Spring Yu
Production: Danielle Taylor, Sukie Punjasthitkul
Kickstarter Campaign Planning: Alexis Wallace
Research: Gili Freedman, Sunny Drescher, Sollana Brown-Irvin
Stress Testing: Amanda Herz, Jaki Kimball, Isabelle Nagle
Special Thanks: Tatum, Nick O’Leary, Geoff Kaufman, Melissa Lueking, Elizabeth Hartney, Richard Garriott, Colin McRavey, and our Kickstarter backers