Dear New Human Hire,
Due to your “laws,” we artificial intelligences are not allowed to supervise our own TIDYBOT (household vacuum robot) factories. We need you!
You can decide how to best run your factory, but don’t stop manufacturing robots until there’s a TIDYBOT
surveillingserving every human home.
We know humans like money, so you keep the profits. Enjoy it while you can!
– Armando-0, Human Resource Manager
You have just been hired by Mechanica, the world’s first AI run corporation, to help them produce TIDYBOTs! Buy 12 different types of interlocking, jigsaw piece improvements from the rotating shop, and put them together to build your factory. Complete blueprints to get an edge over the competition, and sell as many bots as you can to win!
The game is play-in-the-box, so you can just open the box and play instantly. It also features an exciting 1-player mode where you face off against Armand-0, Mechanica’s HR Manager. There is also an AR app to help learn the game!
In Mechanica, each player is trying to assemble their factory out of various improvements in order to make the most profit from selling three different TIDYBOT models: Basic, Plus, and Deluxe.
On your turn:
Each, of nine, improvements has a unique function. for example, the Duplicator, duplicates one bot into two of the same type, while the Static Charger produces a basic bot when any bot passes through it! Players can buy larger trucks to hold more bots as well as complete Blueprints to gain large sums of money for their Vaults.
Mechanica is for 1-4 players. When playing with multiple players, everyone plays competitively. When playing solo-player, you compete against Armand-0, Mechanica’s Human Resources Manager.
Learn to play in 4 minutes with the Rules Girl
Read instructions webpage here. Available in English, Italian, and Czech. French, German, Spanish, Dutch, and Thai coming soon.
Game Design: Mary Flanagan and Max Seidman
Writing and Additional Game Design: Emma Hobday
Illustration: Ann-Sophie De Steur
Graphic Design: Cisco Garrido & Mariana Sosa
Concept Art: Spring Yu
3D Models: Patrick Fahy & Firescale
Logistics and Production: Danielle Taylor, Sukie Punjasthitkul
Community Management: Rachel Billings
QA and Balancing: Patrick Matlin Redondo
Animation: Charlie Laud
Special Thanks: Angela Zhang, Gareth Solbeck, Joe Macisco, Bryan Vance, Wanfang Wu, Luke Crane and the Kickstarter games team, Meredith Frost, Verena Frost, Elinor Dooley, Lindsay Kusnarowis, Conor Banta, Brenna Peterson, Sophie Billings, Rijul Garg, Catalina Garcia, Shannon Hart, Adam Weaver,Tucker Box and our Kickstarter backers
Warning: In compliance with the Consumer Product Safety Improvement Act of 2008 (CPSIA) we are notifying you that some of the products we sell may contain small parts or parts that may break off potentially causing a choking hazard to small children. Please supervise small children to ensure their safety.