The forensic scientists of the Glitch Squad have each been assigned a crime scene to analyze. Unfortunately, the office cat—Glitch—has accidentally changed the password to all of the evidence lockers.
Each round, you write 3 clues to help one of your teammates guess a piece of evidence related to the crime: location, weapon, occupation, or hobby. Unfortunately, Glitch the cat messes up these clues. Acting as the meddlesome cat, your opponent gets to erase one of the clues, and write in a “Glitched” clue to stump your ally.
Can you guess the evidence from the clues, knowing one of them is glitched? If so, you reveal the next letter in the password to your evidence locker! If not, the opponent who glitched your clues gets the next letter in their password. The first team to guess all of their passwords wins!
Created in collaboration between LabX at the National Academy of Sciences, Tiltfactor, and Resonym.
Each round you’ll write three clues to help your teammate guess a piece of evidence
But before your teammate sees them, your opponent will glitch one of those clues
Then your teammate guesses the evidence.
Can you guess the profession? From these three clues? Remember—one can’t be trusted. Swipe to see which clue was glitched, and then to reveal the answer!
Prosecutors and defense attorneys rely on a wide range of evidence in court, but not all evidence is equally reliable. Certain forensic techniques are much more subject to human bias and error than others, a key piece of information that doesn’t always make its way into the courtroom.
Glitch Squad’s Forensic Cards feature some of the most common forensic techniques used around the world. Some of these techniques are scientifically sound and help players solve the case. Some are judgment-based, and contentious due to lack of validation studies—they can sometimes help. Others have largely been debunked by the scientific community and contribute little.
Glitch Squad was created in collaboration between LabX at the National Academy of Sciences, Tiltfactor, and Resonym.
Game Design: Mary Flanagan and Max Seidman
Game Concept: Rick Thomas
Writing: The Resonym and LabX teams
Illustration: Ann-Sophie De Steur
Graphic Design: Spring Yu
Production & Logistics: Max Seidman, Danielle Taylor, and Sukie Punjasthitkul
Community Management: Jazz Foster
Additional Design, Playtesting, & Prototyping: Rachel Billings
In-House Playtesting: Joshua Po, Momoka Schmidt, and Ainsley Carter
Videography: Charlie Laud
Kickstarter Graphics: Parla Creative
Scientific Advisor: Tom Albright
National Academy of Sciences Team: Mattie Cohan, Ann Merchant, Keri Stoever, Kate Sutter, Rick Thomas
Warning: In compliance with the Consumer Product Safety Improvement Act of 2008 (CPSIA) we are notifying you that some of the products we sell may contain small parts or parts that may break off potentially causing a choking hazard to small children. Please supervise small children to ensure their safety.