We’re looking for humans to supervise our TIDYBOT manufacturing facilities and create the most productive factory possible. Make the best bots and ship them out to the human domiciles. We know how much you like your currency, so you can keep all the profits!
Don’t stop until there’s a TIDYBOT
surveilling serving every human household.
The future is organized. The future is clean. The future is Mechanica!
Human Resource Manager
Mechanica is an engine building game where you must buy factory improvements and fit them together like puzzle pieces to manufacture the best TIDYBOTS. Ship out as many TIDYBOTS as possible to prepare for (the definitely harmless) OPERATION CLEANUP. Each turn players create basic TIDYBOTS and move them down their assembly lines—through the improvements they’ve snapped into their factories.
How you lay out your factory matters: do you want to get Upgraders to convert your BOTS into the Deluxe model and then use Duplicators to copy them? Do you want to use Downgraders to churn out as many of the Basic model as possible and then use Gift Wrappers to make each one more valuable?
You’ll have to compete with your opponents to buy factory improvements, and after every turn the shop wheel rotates making the improvements cheaper and sometimes “recycling” them, dropping them into the box!
Bigas, Jan. Interview With Mechanica’s Designers. Way Too Many Games. 25 March 2019.
Langsworthy, Billy. Resonym’s Mary Flanagan on the origins of her new engine-building game, Mechanica. Mojo Nation. 28 February 2019.
Revia, Kimberly. Mary Flanagan & Max Seidman from Resonym. Granite State Summit. 25 February 2019.
Lees, Matt and Quinton. GAMES NEWS! 18/02/19 Shut Up & Sit Down. 18 February 2019.
Leeman, Nicolas. Mechanica Kickstarter Preview Everything Board Games. 11 February 2019.
Laeuchli, Naomi. Casual Games on Kickstarter: Puzzles, Psychics, and Parks. Casual Game Revolution. 11 February 2019.
Liu, Jonathan. Kickstarter Tabletop Alert: Welcome Your Tidy Robot Overlords in ‘Mechanica’ Geek Dad. 7 February 2019.
Kalajian, Rob. Mechania Preview. A Pawn’s Perspective. 5 February 2019.
We make exceptional games that players love.
Resonym is a playful woman-led media company in New Hampshire bringing new voices to tabletop gaming and beyond. Our games are a gateway to nifty new types of play. From award-winning party games like Buffalo: The Name Dropping Game and Awkward Moment, to our strategy games Monarch and VISITOR in Blackwood Grove, we make family friendly fun games that inspire the imagination.
OUR GAMES RESONATE
Resonym develops board games, card games, sports, urban games, and digital games, plus printed matter and ephemera. Many of the games we publish have been researched at Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games that help us learn, founded by prolific game designer Dr. Mary Flanagan.
More information on Resonym, our logo & relevant media are available here.
Game Design: Mary Flanagan and Max Seidman
Writing and additional Game Design: Emma Hobday
Illustration: Ann-Sophie De Steur
Graphic Design: Cisco Garrido & Mariana Sosa
Concept Art: Spring Yu
Logistics & Production: Danielle Taylor, Sukie Punjasthitkul
Community Management: Rachel Billings
QA and Balancing: Patrick Redondo
Videography: Sukie Punjasthitkul, Rachel Billings
Special Thanks: Angela Zhang, Gareth Solbeck, Joe Macisco, Bryan Vance, Wanfang Wu, Luke Crane and the Kickstarter games team, Meredith Frost, Verena Frost, Elinor Dooley, Lindsay Kusnarowis, Conor Banta, Brenna Peterson, Sophie Billings, Rijul Garg, Catalina Garcia, Shannon Hart, Adam Weaver, Tucker Box and our Kickstarter backers