26 Oct Datamerge: the Basics
Max teaches how to use InDesign's Datamerge tool—one of the most powerful game publishing tools you'll ever learn!...
Max teaches how to use InDesign's Datamerge tool—one of the most powerful game publishing tools you'll ever learn!...
"Some researchers, scientists and humanitarians on the front lines of natural disasters even say their life-saving work could be made much easier — by our play." A recent article for the Weather Channel written by Matt Hongoltz-Hetling and titled "Plaything Through Pandemics" discusses the ways in...
Mechanica's designers, Mary Flanagan and Max Seidman, played the game's Tabletop Simulator version on our stream last week. We had a lot of fun sharing Mechanica with our Twitch audience! You can watch the full playthrough here. And catch our future streams by following us on...
Writing good rulebooks is one of the most challenging aspects of making a board game. Max gives some general structure tips, then addresses some of the common big picture challenges you'll encounter when writing rulebooks, and finally provides some solutions!...
We are honored that our Community Manager, Rachel, was invited to guest on a PAX online panel this year! She was invited by the fellow community and brand manager, Lysa Penrose, to speak on her panel "The ABCs of Community Building." The other panelists were...
Max and Rachel had a great time hanging out with the community and discussing their favorite board games this past Thursday! On stream, they listed their top five serious strategy games, their top five party/casual games, and then revealed their favorite game across all categories!...
CGI #26: Chronicles of Crime, Roll and Write Games, Emotions of Gaming, and Essen 2018 The latest issue of the board game magazine, Causal Game Insider, featured a review of our game, Visitor in Blackwood Grove! Visitor was featured alongside other games that included Villainous, Decrypto, and...
Hi! I’m Emma, a designer and writer working on Mechanica, Resonym’s newest board game. It’s an hour-long engine-builder about creating the helpful robotic hand that will destroy us… I mean, that will destroy the, uh, messes we make. It’s been a challenging but thrilling process,...
Spring Yu is a senior at Dartmouth College and worked on Mechanica's graphic design and concept art At the start of the year, most of my time was spent preparing for the Mechanica Kickstarter campaign. This was the first time I was involved in Kickstarting a...
Molly Zeff featured our board game, Visitor in Blackwood, in her article for Casual Game Revolution titled Top 5 Uniquely Designed Party Games (From the PErspective of a Casual Game Designer). Zeff is the CEO and co-founder of Flying Leap Games, and we are honored...