A mysterious Visitor has crashed in Blackwood Grove. Race to figure out the secret rule as the Agent or the Kid in this induction game!
A spacecraft crashes in Blackwood Grove, and the kid is the only one watching. Federal agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.
Experiment with what can pass through the forcefield, figure out the rule, and reach your goal.
VISITOR is an asymmetric, 2-versus-many, inductive reasoning game in which one-player, the Visitor makes up a secret rule like “Things that contain metal” to determine which objects can pass through the forcefield. The other players, the Agents and the Kid, try to figure out the rule by seeing which objects pass through the forcefield and which don’t. The Agents secretly test cards from their hands to learn what passes the rule and what doesn’t. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she’s right.
The Kid and the Visitor are on a team—if The Visitor makes a rule that’s too easy, the agents will solve it first and he will lose. If The Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win!
The Game Boy Geek – Visitor in Blackwood Grove (Allegro 2-min) Review
Board Game Geek – Origins Game Fair – Day 3
Jamey Stegmaier – Visitor in Blackwood Grove: My Favorite Game Mechanism
Ding and Dent – Episode 75 – Kill Team And Rogue Trader
Twist Gaming – PSI Presents: VISITOR in Blackwood Grove
Dog and Thimble – Episode 79: Visitor in Blackwood Grove
Down the Vent – DtV Live Play – Visitor in Blackwood Grove
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Shipley, Nicholas. VISITOR IN BLACKWOOD GROVE REVIEW. Everything Board Games. 12 September 2018.
Provine, Jeff. Board Game Review: ‘Visitor in Blackwood Grove’ from Resonym. Blogcritics. 1 September 2018.
Theel, Charlie. 80’s Nostalgia Meets Deduction On The Tabletop In Visitor In Blackwood Grove. Geek and Sundry. 15 August 2018.
Giannini, Logan. Visitor in Blackwood Grove Review – Aliens, Agents, and Kids, Oh My! Meeple Mountain. 3 August 2018.
Liu, Jonathan. Visitor in Blackwood Grove is Out of This World. Geekdad. 1 August 2018.
Hoffman, Mackenzie. Review of Visitor in Blackwood Grove. The Meeple Street. 28 July 2018.
Crowell, Bob. Review: VISITOR in Blackwood Grove. One Board Family. 16 July 2018.
Episode 125- Origins 2018 & Two Player Games, Second Edition. Blue Peg, Pink Peg. 25 June 2018.
LaFlamme, Ryan. Previewing: Visitor In Blackwood Grove. The Cardboard Republic. 25 July 2017.
VISITOR in Blackwood Grove Game Review (prepublished version). Father Geek. 25 July 2017.
Preview – VISITOR in Blackwood Grove. A Pawn’s Perspective. 25 July 2017.
The Visitor in Blackwood Grove – Kickstarter Preview. Board Game Authority. 25 July 2017.
We make exceptional games that players love.
Resonym is a playful woman-led media company in New Hampshire bringing new voices to tabletop gaming and beyond. Our games are a gateway to nifty new types of play. From award-winning party games like Buffalo: The Name Dropping Game and Awkward Moment, to our strategy games Monarch and VISITOR in Blackwood Grove, we make family friendly fun games that inspire the imagination.
OUR GAMES RESONATE
Resonym develops board games, card games, sports, urban games, and digital games, plus printed matter and ephemera. Many of the games we publish have been researched at Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games that help us learn, founded by prolific game designer Dr. Mary Flanagan.
More information on Resonym, our logo & relevant media are available here.
Game Design: Mary Flanagan and Max Seidman
Additional Game Design: Jim Kehoe, Joe Macisco
Illustration: Maggie Chiang
Graphic Design: Jack Hagley
Concept Art: Bineshii Hermes-Roach, Spring Yu
Production: Danielle Taylor, Sukie Punjasthitkul
Kickstarter Campaign Planning: Alexis Wallace
Research: Gili Freedman, Sunny Drescher, Sollana Brown-Irvin
Stress Testing: Amanda Herz, Jaki Kimball, Isabelle Nagle
Special Thanks: Tatum, Nick O’Leary, Geoff Kaufman, Melissa Lueking, Elizabeth Hartney, Richard Garriott, Colin McRavey, and our Kickstarter backers