• VISITOR in Blackwood Grove - awards slide
  • VISITOR in Blackwood Grove - game object cards

A mysterious Visitor has crashed in Blackwood Grove. Race to figure out the secret rule as the Agent or the Kid in this induction game!

A spacecraft crashes in Blackwood Grove, and the kid is the only one watching. Federal agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.

Experiment with what can pass through the forcefield, figure out the rule, and reach your goal.

So, how are a Dragon, a Mobile Phone, and a Piano different from a Mirror, Peanuts, Bricks, and a Cloak?

Answer: ¡ǝsᴉou ǝʞɐɯ ʇɐɥʇ sƃuᴉɥʇ ǝɹ,ʎǝɥʇ

Features:

  • 3 asymmetric roles
  • Innovative inductive reasoning mechanic
  • Complete creativity: make up any rule for the other players to figure out
  • 10 minutes per round, deep gameplay
  • 3-6 players (2v1 to 2v1v1v1v1)
  • Stunning illustrations by artist Maggie Chiang

 

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Credits

Game Design: Mary Flanagan and Max Seidman
Additional Game Design: Jim Kehoe, Joe Macisco
Illustration: Maggie Chiang
Graphic Design: Jack Hagley
Concept Art: Bineshii Hermes-Roach, Spring Yu
Production: Danielle Taylor, Sukie Punjasthitkul
Kickstarter Campaign Planning: Alexis Wallace
Research: Gili Freedman, Sunny Drescher, Sollana Brown-Irvin
Stress Testing: Amanda Herz, Jaki Kimball, Isabelle Nagle
Special Thanks: Tatum, Nick O’Leary, Geoff Kaufman, Melissa Lueking, Elizabeth Hartney, Richard Garriott, Colin McRavey, and our Kickstarter backers

Warning: In compliance with the Consumer Product Safety Improvement Act of 2008 (CPSIA) we are notifying you that some of the products we sell may contain small parts or parts that may break off potentially causing a choking hazard to small children. Please supervise small children to ensure their safety.