We’re thrilled to announce that Resonym’s next game, VISITOR™ in Blackwood Grove, will be coming to Kickstarter by the end of July! The game will be available to demo at Gen Con in August, and will hit shelves in Q1 2018. VISITOR is designed by Mary Flanagan and Max Seidman, illustrated with evocative drawings by Maggie Chiang and featuring graphic design by information master Jack Hagley. We have a zingy international team and a serious investment in fun. Welcome to our game!
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The Story
A spacecraft crashes in Blackwood Grove, and the only person to see it is a local Kid who races to the scene on her bike. Soon, dark-suited federal agents show up, but neither the Kid nor the Agents can get through the forcefield surrounding the crash site. Why do some objects pass through the forcefield, but others are repelled? Hiding in the craft, the Visitor controls the forcefield and hopes the sympathetic Kid can figure out how it works before the unpleasant Agents.
Experiment with what can pass through the forcefield, and figure out the rule to either save the Alien, or seize the ship for weaponization and the Visitor for research.
The Gameplay
Overview
Details
- 3-5 players
- 15 minutes
- Ages 12+
- 3 Asymmetric roles: Visitor, Kid, Agent
- Unique induction mechanic
The Secret Rule
Player Turns
Why It Matters
VISITOR in Blackwood Grove embodies the ethos of all Resonym games. It has a unique aesthetic (crafted by Maggie Chiang) that is unlike other tabletop games. It represents women in board games: in Visitor, women can be the good guys, and women can be the bad guys, but they cannot be overlooked. Finally, it strives to better its players: specifically, the game was designed to promote inductive and scientific reasoning by encouraging players to formulate and test hypotheses about the Visitor’s secret rule.