This would be a great game to use for a company game night, during a retreat at free time, as an icebreaker, etc. Highly recommended!
The flexibility of the gameplay and setup can let it be played just about anywhere, be it work, home, or on the go.
Great game for work and home!
I would really like to carry the reaction cards around with me so I can consult them in tricky real life situations for yuks, sort of a la Brian Eno's oblique strategies.
Situational decision-making gets hilarious in this novel take on Apples to Apples archetype of games.
We’ve all been there. Embarrassing slips of the tongue, wardrobe malfunctions, secret (and not-so-secret) workplace romances, accidental emails, bathroom mishaps, copy room shenanigans. Awkward Moment® at Work is the party game that helps you play out those all-too-familiar moments — and show them who’s boss!
Each turn, players try to impress “the Decider” by submitting the best reaction to the awkward moment from their hands of cards.
Awkward Moment at Work is the adult version of our award-winning card game Awkward Moment. While the game’s awkward workplace situations may be unfamiliar to kids and teens, the game is family friendly (contains nothing you wouldn’t see in a PG-13 movie).
Awkward Moment at Work features three decks of cards:
Players each receive five Reaction Cards. The first Decider flips one Moment Card and one Decider Card and reads them to the group. Each player submits a face down Reaction Card in response to the Moment and Decider Card on the table. The Decider shuffles the submitted cards, reads them to the group, and picks a winner by interpreting the Decider Card’s rule. The winner keeps this round’s Moment Card. Each player draws a new Reaction Card and the player to the Decider’s left becomes the next Decider.
Awkward Moment at Work was developed as part of a National Science Foundation-funded project called “Transforming Science, Technology, Engineering, and Math (STEM) For Women and Girls: Reworking Stereotypes & Bias.” The grant has allowed Tiltfactor, with additional assistance from the National Girls Collaborative Project, to research and create a number of games, with designs informed by psychological theory and research, aimed at reducing gender bias and broadening participation in STEM. Research on Awkward Moment at Work suggests that the game has the greatest impact on players’ motivation to acknowledge and overcome bias when it “intermixes” bias-related and neutral moments, but arouses psychological resistance (and thus has the least efficacy) when it presents an imbalanced majority of bias-related moments.
Warning: In compliance with the Consumer Product Safety Improvement Act of 2008 (CPSIA) we are notifying you that some of the products we sell may contain small parts or parts that may break off potentially causing a choking hazard to small children. Please supervise small children to ensure their safety.
Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.