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Rules marked with are a change from the original game.
There are 2 teams, each with 1 Medium and 1 Spirit. There is 1 Secret Object that both Spirits know. Each Spirit wants their Medium to guess the Object first.
Mediums take turns giving their Spirit secret Question Cards to answer about the Object. The Spirit writes an answer (Clue) slowly, letter by letter until interrupted by their Medium. The first Medium to guess the Object wins for their team!
These rules is written for 4 players. If you have 5+ players: Add more Mediums to each team. Mediums on a team share their hands of cards, work together, and can pass secret notes. Any of them can call “Silencio.
If you have the base game, combine its Question Cards with the ones in this box (marked with ). Do the same with the Object Cards.
Teams take turns. The Sun team goes first. On your turn do the following:
Tip: First time playing Phantom Ink? Skip the Arcana Cards & Crystals.
At the start of your turn, your Medium may pay 1 Crystal to play 1 Arcana. Put the card on the table in front of you, then read its power out loud and follow its instructions. Details about the Arcana powers can be found in the Arcana Cards booklet. Then continue your turn.
(to receive a clue)
(to try to win)
There’s no penalty for making an incorrect Guess, except that you waste a turn when you could have been getting a Clue.
At the end of your turn, draw Arcana Cards until you have 3, and Question Cards until you reach your Hand Size, which starts at 7. Some Arcana powers increase your Hand Size!
Mediums: Say “Silencio” as soon as you can. It’s better to say “Silencio” early so the other team doesn’t get too much info.
Spirits: Choose a Clue that will be clear to your Medium after only a few letters. Write slowly; give them time to say “Silencio.”
Otherwise, Spirits use whatever Clue they like—dictionary words, proper nouns, and made up words are all okay! You can even use multiple-word phrases, but careful: they often give away too much.
When your team starts a turn at a space with an Eye icon, your team’s Medium asks to see the next letter of any Clue on the Pad (from either team). The Spirit who wrote that Clue adds the next letter to the Clue. Then your team continues your turn as normal.
You can do this before or after playing your Arcana for the turn, your choice.
Avery, a Medium, hands 2 Question Cards to Jordan, her team’s Spirit. Jordan chooses the card “What is it made of,” shows it to Avery, and discards the other card. The Object is “Calendar,” so Jordan decides to respond “Paper.” Jordan writes ‘P A P’ in the empty space, pausing after each letter. Avery thinks the Clue is “Paper,” and says “Silencio” to hide the rest of the answer from the other team.
In the cooperative game mode, the Arcana Card powers change slightly:
WHISPER:
Write the letters on the Pad.
IF YOU ASK:
These powers happen on your Sun turn. You can still Guess on your Moon turn.
OFFER:
Only affects your Sun turns.
THE CHARIOT & THE FOOL:
These Arcana prevent you from Guessing on your Moon turn. Always call “Silencio” for The Fool after 1 letter. Call “Silencio” for The Chariot after the same number of letters as dots on this turn’s space.
THE HIGH PRIESTESS & THE LOVERS:
You get their powers on your Sun turns 1-3.JUSTICE:Copy an Arcana you have played.
THE HIEROPHANT, THE WORLD, & STRENGTH:
These Arcana don’t give their benefits on Moon turns.
Purple Arcana Cards have effects that are relevant for the rest of the game. Usually, they give you an extra power whenever something else happens.
Black Arcana Cards have one-time effects. Keep them on the table, but you don’t need to pay attention to them afterwards
When an Arcana tells you to Reclaim 1, play the card and use its powers like normal, then takeback the Crystal you spent. This power will let you play more than just 3 Arcana total.
If you have already spent all your Crystals, you won’t be able to play one of these Arcana, even though it would give you a Crystal back after.
When your team starts a turn at a space with an Eye icon, before or after you play an Arcana Card (your choice), choose any Clue to learn about.
The Spirit who wrote that Clue adds the next letter to it. If there are no more letters, they add a period.
When an Arcana Card tells you to use a , do the same thing as you would for an Eye space—choose any Clue, then the Spirit who wrote that Clue adds the next letter to it.
Some Arcana will give a with special rules, like Whispering the letter instead of revealing it.
Some Arcana will give you an extra power whenever you use a . These extra powers happen both when you use an Eye space, and when you use a from an Arcana.
When you Ask on a normal turn, you always Offer:
Choose 2 Question Cards from your hand and give them to your Spirit. They choose 1 of those Questions to answer, and discard the rest.
Some Arcana let you Offer additional Question Cards to give to your Spirit when you Ask. Your Spirit chooses 1 Question to answer from among the cards you Offered. They discard the rest of the Questions.
The Hanged Man has you Offer normally, plus add in the top Question card from the deck.
In rare cases, you may not have enough Questions in your hand to Offer. If this happens, Offer
as many as you have left.
Some Arcana instruct, “If you ask this turn…”
These Arcana make Asking better in some way. If you choose to Guess, the power does nothing.
You get to Ask an extra time: Offer your Spirit2 Question Cards from your hand, they choose1 to answer, and discard the rest. You can call “Silencio” as they write the Clue.
It’s exactly the same as choosing to Ask on your turn, except it happens in an extra space. Use a scrap of paper for the Bonus Space, or divide the current space on the Pad in half and use the other half.
After resolving the Arcana Card’s extra Ask, you take the rest of your turn and Ask again in the normal space for the turn! (These Arcana don’t allow you to use your turn for a Guess.)
When you are instructed to Whisper a letter, your Spirit Whispers the next letter in the chosen Clue to you. The other team doesn’t get to know the Whispered letter.
You may write the letter down to remember it. Then your Spirit adds a blank where that letter would go in the Clue. For example, “BR_”.
When using a on a Clue with a Whispered letter, the team using the can choose to fill in the next blank or can reveal the next letter after all of the blanks.
Some Arcana increase your Hand Size for Question Cards; for the rest of the game, when your turn ends, you draw Questions until your each your new Hand Size.
Add more Mediums to each team. Mediums on a team share their hand of cards, work together, and can whisper and pass secret notes. Any of them can call “Silencio.”
If the Spirit writes the last letter of a Clue without the Medium calling “Silencio,” they add a period to the end of the Clue to show the word is complete. If the Spirit finishes the word but the Medium calls “Silencio” before the Spirit writes a period, the Spirit doesn’t need to add the period. Keep the other team guessing about whether the word is finished!
Once per game, each team’s Medium may discard their Question Cards face up and draw 7 new ones.
If neither team correctly GUESSES THE OBJECT in 8 rounds, both teams lose.
Phantom Ink isn’t a spelling game. Anyone can look up how to spell specific words. Spirits can also look up facts if they want. Mediums shouldn’t look up facts, and should be especially careful not to try to figure out Clues by putting the first few letters into a search engine.
Spirits can’t give any additional guidance. Be careful to avoid saying things like “this Clue is going to be hard.”
If the Spirits don’t agree on which Object to us, randomly choose an object (for example, you can roll dice)
Certain Question Cards in Phantom Ink end in a preposition, which some guidelines say is incorrect grammar. We think the questions are clearer this way, even if they’re a bit more casual.
Yes. It’s rarely a problem to ask for another letter on an opponent’s clue. Doing so almost always helps you more than it helps the other team.
No, but you should.
If your group is very competitive, Spirits shouldn’t peek at each others’ questions. But if everyone agrees that it’s more fun to let the Spirits peek, go ahead.
So you can lift one side to peek at the category, like in Blackjack!
Be charitable. If it’s clear that the player knows what the Object is, but just forgot how to spell it, we recommend letting it count. Remember: Mediums can look up how to spell words if they wish.